Welcome Back Again Theme Park Tycoon 2
Achievements are unexplained tasks that you can consummate in-game that often unlock new objects to use in your park once the requirements are completed.
Disclaimer:
Just some achievements are confirmed past the developer. Completion suggestions may be incorrect.
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Achievements panel
Contents
- i List
- 1.1 The park is growing!
- 1.2 Nice theme park!
- 1.3 Amazing theme park!
- i.4 Incredible theme park!
- 1.5 Don't drown!
- i.vi Addicted!
- i.7 Fully expanded!
- 1.eight Public transport!
- 1.9 Teamwork!
- 1.10 Activated!
- 1.11 Customs approval!
- 1.12 Welcome dorsum once more!
- 1.xiii Promode!
- 1.14 Stashed money!
- 1.xv A worthy park!
- 1.16 Serious investments!
- 1.17 Spin to win?!
- ane.xviii Prissy and tidy!
- 1.nineteen Explore the world with swans!
- 1.20 The big picture!
- 1.21 Chained!
- i.22 Mega duck invasion!
- 1.23 For the farthermost children!
- i.24 Jailed!
- 1.25 Decakill!
- 1.26 To the moon!
- 2 References
Listing
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The park is growing!
Job: Go a park rating of 2 stars.
How: build at to the lowest degree 5 seats
Reward: Inverted coaster, Flight coaster, Spinning coaster
Dainty theme park!
Task: Get a park rating of 3 stars.[1] (formerly 3.five stars)
How: Build Roller Coasters
Reward: Multi-launch coaster, Phase-turbine coaster, Floorless coaster, Mine train coaster, Splash boats
Astonishing theme park!
Chore: Get a park rating at least 4 stars.
How to become it: Place Trash Cans and Lights
Reward: Suspended coaster, Balloon ride, Water Coaster, Double swing, Roto Drop,
Incredible theme park!
Task: Get a park rating of 5 stars.
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5 star park
How to get it: Identify Stalls, Scenery, and Benches
Reward: Personal statue, Personal mannequin, Vertical launch coaster, Inverted launch coaster, Beyond-vertical drop coaster,Flying coaster (4 seats across).
Don't drown!
Chore: Build some water using the "Terrain" tool.
Advantage: Log flume, River rapids
Addicted!
Chore: Work on a park for at least 5 hours. (Accept v hours played on one of your theme park saves.)
Reward: Tree (middle)
Fully expanded!
Task: Purchase all park surface area expansions that are purchasable with in-game money. (excluding the 12 extra plots that are unlockable through purchasing the gamepass)
Reward: Fly coaster, Swoop coaster, Hydraulic launch coaster, Single rail coaster
Public transport!
Task: Build a "Ship train" with at least 3 stations. (Each station must have an entrance and exit.)
Completion proffer: Ensure all the stations have the same amount of station tracks, if credit is non existence accomplished.
Advantage: Monorail
Teamwork!
Task: Build an particular on someone else's park. (Ask another player to add you equally a Co-builder (via the settings), then place annihilation in their park.)
Advantage: Path (Glass), Queue path (Glass)
Activated!
Task: Use a ride trigger to activate other particular.
Completion proffer: First, click on a flat ride or a custom track, Then go to "Advent" section, and so click the "Triggers" button, then click to add together, and click the activatable particular/prop.
Reward: Sequencer, Push button (wall), Button (stand), Timer
Task: Go at least ten likes on your park.
Completion suggestion: Brand an alt and like your park with your alt. Repeat until 10 likes.
Advantage: Shiny thumbs up
Welcome back again!
Job: Merits your daily bonus at least 10 times. (Does not have to be x in a row. Save before leaving to ensure credit is given.)
Reward: Slingshot
Promode!
Task: Build a tracked ride primarily using the "Advanced editor".
Completion suggestion: Try using ALL basic track elements (chainlift, boosters [if available], and brakes) correctly to help count for credit or use only the "Advanced Editor"!
Reward: Spinning coaster
Stashed money!
Task: Get at to the lowest degree $100,000 money. (Through any ways possible, whether that means gaining it through the park, or purchasing it from the store.)
Reward: Path (Shiny), Queue path (Shiny)
A worthy park!
Chore: Get a park value of at least $200,000.
Completion suggestion: The Water alterator is the nearly expensive chemical element in the game, (Unlocked with "Explore the earth with swans!") therefore placing just 6 of these volition increase your park value to over $200,000.
Reward: Launched freefall, Hypercoaster, Inverted coaster (iv seats across), Wooden coaster,Floorless coaster (4 seats across)'.
Serious investments!
Task: Go a park value of at least $400,000.
Completion suggestion: The H2o alterator is the nigh expensive element in the game, (Unlocked with "Explore the world with swans!") therefore placing just 12 of these will increment your park value to over $400,000.
Reward: Hybrid Coaster,4D Coaster.
Spin to win?!
Chore: Build a spinning ride that can spin faster than 360deg/s. (Spinning rides include the spinning coaster, river rapids, and dark ride. There must exist an entrance and exit on the ride. The ride must be ran through at to the lowest degree once on testing or open mode to get credit.)
Completion proposition: Try creating a coaster that reaches the default height limit, then drops downwards using wide spiral down pieces ("More pieces" carte) to create a helix. Lower a big department of terrain for more spiral pieces. The spirals will cause the ride vehicle to spin apace when traveling on a straight section, and even faster when traveling on a turn opposite to the direction of the helix.
Advantage: Teleporter
Nice and tidy!
Task: Take at least 100 visitors (value unconfirmed), 25 (value unconfirmed, achievable with 25) trash cans, and no trash in the park.
Reward: Trash can/Metal, Trash can/Cylinder
Explore the world with swans!
Task: Create a swan boats ride that goes effectually the perimeter of the park (1 block in) and open information technology. (This requires all park sections purchasable with in-game coin unlocked. Turns can use the "Sharp turn" pieces merely it is non imperative.)
Completion Proffer: Build the ride hush-hush or to a higher place the park.
Reward: Water alterator
The big picture!
Task (not developer confirmed): Build a foursquare of 3 by iii square borderless image panels and have each using a unlike epitome. But works with the white image panels (which work like walls or fences), not the blackness ones (which are centered on the tile)[2].
Reward: Hanging flag, Path (Image console), Ceiling (Image panel)
Chained!
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Layout and height guides for Chained!
Task (non programmer confirmed): Place four fire ball rides in a tower chain pattern.
Completion proposition: Dig a 6x6 pigsty all the fashion to the lowest betoken on the map. Place a fire brawl in the eye of the hole. Build an side by side one around the center of the First fireball. Repeat this process until you have 4 in a concatenation formation (shown on the right). Annotation that in order to fit the four fire ball rides with the default top limit you must dig down, as 4 fireballs cannot fit starting from the ground. holding control in the spot y'all want the fireball allows you to move the fireball up with relative ease.
Use the T button to lift the ride 2m over the next i. Eye the rides.
Reward: Lite orb
Mega duck invasion!
Task: Place at to the lowest degree 100 mega ducks close together in a pond.
Have 100 mega ducks at least closed together.
Completion suggestion: Build a large pond and place the ducks, you tin can have as long as you wish.
Reward: Evil duck & Mega evil duck
For the extreme children!
Task (non developer confirmed): Create a junior coaster that reaches both the default height limit and the everyman possible depth with a minimum top speed of around 65km/h. (40 MPH)
Completion suggestion: Get-go, use the terrain editor to dig a trench large enough for the coaster to go down to the lowest possible depth and come back up to ground level without touching the terrain. Once in that location, guide the coaster to a flat, open area where you can utilize chainlifts to bring it up to the height limit. And so, using the advanced editor, brand the steepest drop allowed straight into the hole. The ride operations gamepass tin can make this easier to achieve. The ride has to exist legacy, not improved.
Advantage: Cannon
Jailed!
Chore (not developer confirmed): With fourscore+ guests in the park, prevent all of them being able to go out past blocking or deleting all paths to the leave. Achievement awarded when all current guests desire to get out.
Completion proffer: Deleting the single path in forepart of the exit will trap all current guests in the park. Alternatively, employ any ane way doorway to allow guests into your park, simply not leave your park. Endmost the rides along with increasing prices, or but endmost the park, will encourage guests to leave.
Reward: Wall (Jail), Doorway (Jail)
Decakill!
Job (not programmer confirmed): Kill ten guests on a ride at once (This requires a custom track ride that tin have 10 or more guests on information technology at in one case that does non correctly complete a ride bicycle).
Completion proposition: Wait until your park has at least 80 guests. Make a continuous station near 50 cells long, putting the entrance at the far finish from where the trains wait to be loaded, open up the ride, and close all other rides in the park. The train cannot depart til all guests are seated, the length of the station makes it easy to get ten guests on the ride.
Reward: Tombstone
To the moon!
Task (non developer confirmed): Create a launched coaster that launches a car vertically upwards on a 90° incline (of which does non end) with a speed of to the lowest degree 190 km/h. The coaster and so needs to be run through at least once and the cart must interruption.
Completion proffer: Achieve loftier speeds with boosters. A 90° incline is achieved by using the smallest "upward" piece, and then the 2d "upwards" piece, and then the vertical "upward" piece. The cart must break in order to go the achievement. The Ride Operations game laissez passer will brand achievement easier. (Notation: This accomplishment requires at least the Flying coaster, therefore "The Park is growing" must be attained start.)
Reward: Trampoline
References
- ↑ Changelog#v300:_11-Aug-2020
- ↑ https://youtu.be/DOJkGp9RLyA
Source: https://tpt2.fandom.com/wiki/Achievement
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